The celebration at Château de la Gaude began in the world of Rococo. Dressed in elaborate period-inspired looks, guests arrived not simply for a welcome evening, but to meet one another through a specially created interactive game. Immersive actors, characters, personal envelopes and unexpected assignments gradually drew everyone into the experience, breaking the usual boundaries between guests and performers. By the end of the first night, people who had arrived as strangers already felt part of one story.
The second day revealed an entirely different universe. This was the wedding day, inspired by the mystery and theatricality of Salem. The atmosphere shifted from playful Rococo to something darker and more dramatic, with scenography, performances and storytelling accompanying the couple and their guests throughout the celebration.
Rather than creating two separate themes, we used two days to tell one story: the first brought people together through play, while the second invited them to experience the wedding not only as guests, but as participants in a world created exclusively for Albina and Roman.